AI Insights · Timothy · September 2025
Top Card Battler Apps on Android in Australia: Q3 2025
Explore the performance of the top card battler apps on Android in Australia during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top card battler apps on Android in Australia showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these apps fared, with data sourced from Sensor Tower.
Pokémon TCG Pocket - Card Game from The Pokémon Company saw a steady increase in weekly revenue, peaking at approximately $61K in early September. Weekly downloads started strong at 3.6K but dipped to around 2.2K mid-quarter before bouncing back to 3.9K by the end of September. Active users started at 150K, experiencing a gradual decline to 107K, before a slight recovery to 115K.
Magic: The Gathering Arena by Wizards of the Coast LLC experienced a moderate decline in revenue, starting at around $8.2K and dropping to approximately $5.2K by the end of the quarter. Downloads fluctuated slightly, maintaining an average of around 500 weekly. Active users saw a gradual increase, peaking at 3.7K towards the end of September.
WWE SuperCard - Wrestling Game from 2K, Inc. showed a peak in revenue at $8.9K in mid-August, followed by a decline to $3.1K in early September, before ending the quarter at $6.2K. Downloads remained low, averaging around 70 weekly. Active users started at 1.3K, peaking at 1.5K mid-quarter before dropping to 1.2K.
Hearthstone by Blizzard Entertainment, Inc. had a significant spike in revenue in early July at $13K, with a gradual decline to $2.4K by late September. Downloads saw a small increase, ending the quarter at 189. Active users decreased from 2.6K to 755 over the quarter.
MARVEL SNAP Strategy Card Game by Second Dinner experienced a consistent revenue increase, reaching $7.1K in early September before declining to $2.2K by the end of the month. Downloads were relatively stable, with a peak of 211 in mid-July. Active users started at 6K, with a slight dip mid-quarter but finished strong at 6.4K.
For more detailed insights and trends, visit Sensor Tower's comprehensive data platform.